May 28, 2008, 11:23 PM // 23:23
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#21
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: Stranded Among New Players [SANP]
Profession: Mo/
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Maybe its an idea to be implemented into GW2 while its in developing stages.
While I also think it would be cool for GW, they wouldn't have to update it daily. As trivial as it is, you could update partial stats for each piece maybe a couple times per month. Spread out you could still get the same idea, without much server load.
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May 28, 2008, 11:31 PM // 23:31
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#22
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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It would also have to either restrict the display to single accounts or denote when a players has the title accross multiple chars.
There are more than a few people with KOBD on every char simply because they have 5 of the account wide titles maxed.
All that said I would like to know just how many God Among Mortals there are out there...
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May 29, 2008, 02:17 AM // 02:17
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#23
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Esan
It would be nice to have figures to back up my impression that the number of GWAMMs is now in the thousands.
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(emphasis added). The bolded assertion is almost certainly true.
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May 29, 2008, 04:18 AM // 04:18
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#24
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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A "PvE Player's Ladder" would be nice, like what they are doing here.
A list of all the players who have achieved God Walking Amongst Mere Mortals.
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May 29, 2008, 04:50 AM // 04:50
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#25
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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If Guild Wars does this, then the game is officially dead.
That would mean whoever spends the most time grinding titles gets recognized. Yay. This should never be the case. PvP is much more competitive than PvE, and will continue to be. If there is a "PvE ladder", Guild Wars will lose almost all support from its PvP community, and Guild Wars 2's "competitive side" will be almost entirely inactive.
There can never be a PvE ladder. What would be a good idea, though, is a PvP individuals ladder, where individuals can view their own stats and see what games they have won in which guilds, etc.
Last edited by lutz; May 29, 2008 at 04:59 AM // 04:59..
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May 29, 2008, 05:15 AM // 05:15
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#26
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Forge Runner
Join Date: Nov 2006
Profession: W/
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Quote:
Originally Posted by Burst Cancel
(emphasis added). The bolded assertion is almost certainly true.
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hence the need for kobd r7
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May 29, 2008, 08:04 AM // 08:04
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#27
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by lutz
If Guild Wars does this, then the game is officially dead.
That would mean whoever spends the most time grinding titles gets recognized. Yay. This should never be the case. PvP is much more competitive than PvE, and will continue to be. If there is a "PvE ladder", Guild Wars will lose almost all support from its PvP community, and Guild Wars 2's "competitive side" will be almost entirely inactive.
There can never be a PvE ladder. What would be a good idea, though, is a PvP individuals ladder, where individuals can view their own stats and see what games they have won in which guilds, etc.
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there is no PvP without PvE players
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May 29, 2008, 09:15 AM // 09:15
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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There are far more urgent issues to worry about.
And why has this thread not been banished to Sardelac yet?
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May 29, 2008, 09:23 AM // 09:23
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#29
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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Displaying player names on a website that gets visited thousand~ times a day? The #1 player would probably get spammed with PMs, and maybe even have his/her account hacked.
/not signed.
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May 29, 2008, 02:21 PM // 14:21
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#30
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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GWChars.de does the job, player made though.
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May 29, 2008, 02:42 PM // 14:42
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#31
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Yeah, because everyone can read and use German perfectly.
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May 30, 2008, 07:58 AM // 07:58
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#32
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Abedeus
Yeah, because everyone can read and use German perfectly.
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, or you would be having any problems with English, that is.
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May 31, 2008, 09:03 PM // 21:03
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#33
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Lion's Arch Merchant
Join Date: Nov 2007
Profession: Mo/
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Quote:
Originally Posted by Zerdikus
it's a bit a difference on the performance between a simple c++ code and c++ code with sql querys,
like this EXEC SQL SELECT...
Nobody has a knowledge about the structure of the used database. maybe she have no table for titles,
maybe she have and this table have follow structure player_id, title_id, title_rang. The kind of the
sql query it's founded on the structure of the database.
If the table has this structure you need a query how read the needed title_id for KOABD in case if title_rang => 5.
If you like it more excat, you need more querys like this ... if title_rang => 5 and title_rang < 10,
title_rang => 10 and title_rang < 15 etc.
Try it and you will it realize. And for the first run you need a sql query, later you can maybe it realize
with a simple counter.
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Actually I wrote that in Java. Yes, no one knows what exactly the database looks like, but honestly, think about this logically. What's the likelihood they don't have a way to access all the variables on a character? What's the likelihood they don't have a way to grab that data?
Yes, I'm well aware of how a SQL database works. I work with one everyday. You can go on about tables and access data as much as you'd like, but at the end of the day it's all variables, and variables need to be accessed, can be counted, can be added, and can be manipulated. You've also made the mistake of assuming they use a mySQL database for GW, which I don't see where you could draw that assumption.
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